A look into the concepts and design phase going into embers, the new rendering e…
snõwkit dev log #11 (rendering part one)
- posted by Sven
A look into the concepts and design phase going into embers, the new rendering e…
Some news about the major game releases for luxe, and this post also goes into t…
The first year of the snõwkit collective in review! As mentioned in dev log 8,…
A look at snow development history, present, and future. previous editions - #1…
Words on the new and the old renderer for luxe. previous editions - #1 “assets”…
It's a good time to be using Haxe for native C++ related things, but there were…
I've mentioned I was hoping to release mínt sooner than later. Well, here it is!…
A dev log filled with community antics! previous editions - #1 “assets” - #2 “…
A Postportem Everyone's been talking lately about the impending death of Flash.…
Out of the fog, a slightly delayed dev log appears (from the lands of deliberati…
I've been breaking everything further, continuing to finalize the underlying snõ…
I've been spending some time breaking everything finalizing the underlying snõw…
The time is upon us - another dev log! If you missed it before, snowkit dev log…
http://haxe.org/download/version/3.2.0/ You can get the latest version of Haxe n…
Sometimes, when there's lots to be done, and things are moving ahead nicely, the…
I've mentioned mint before now, in the 2015 intro, and on the community chat - b…
It's 2015 \o/ SO, alpha-1.0+parrott has been finalized! It had a recap late las…
A focus sheet allows all contributors and users to contribute to the growth of l…