Hi, I'm totally new to both haxe and snowkit. I'm doing a perofmrance comparison with 2000 random moving 2d sprites on screen.
Here's what I did with luxe by modifing luxemark test:
- bump the sprite numbers from to 500 ( so 500*4=2000 sprites)
- comment out the rotation code (only benchmark moving sprites like in other engines)
Here's the result:
luxe: 43 fps
urho3d (c++): 970 fps
urho3d (angelscript): 280 fps
unity: 340 fps
godot: 170 fps
From what I understand, luxe is using hxcpp as backend, and according to http://gamehaxe.com/2011/06/16/multi-language-bench/ hxcpp is quite close to the performance of cpp. It might be that there's should be some config option be turn on or off to boost up the performance?