This dev log is going to a bit different than the usual ones! It is going to be…
snõwkit dev log #12 (moving forward)
- posted by Sven
This dev log is going to a bit different than the usual ones! It is going to be…
It's been quite a while since the last differ update, but here we go! The upda…
Another minor update to the mínt ui library! Since the last alpha update, I've b…
About 3 weeks ago, I participated in the Simple Jam on itch.io, for which the ta…
Just a short dev log about the changes since the last mint post! I had released…
Since these changes are fairly specific I wanted to mention them in more than a…
Sometimes you have a game idea that you want to prototype quickly, and you don't…
A look into the concepts and design phase going into embers, the new rendering e…
This post related to the web version of THREES, which I ported to luxe last year…
This is a combination open-and-closed post! In dev log 10 and snow alpha-2.0 upd…
Since snow alpha-2.0 is now on master - and since it includes a couple of new de…
Transitioning This update has a lot of big underlying changes! While redoing thi…
Some news about the major game releases for luxe, and this post also goes into t…
Ludumdare 34 happened on December 11th-14th 2015, making this recap delayed but…
I've teased this a tiny bit over the chatbox yesterday, so here it is now offici…
Just a quick mention of some changes I've made short term (as we move toward the…
The first year of the snõwkit collective in review! As mentioned in dev log 8,…
A look at snow development history, present, and future. previous editions - #1…
Words on the new and the old renderer for luxe. previous editions - #1 “assets”…
Even if you didn't participate during the recent Ludumdare event, you should rea…
It's a good time to be using Haxe for native C++ related things, but there were…
I've mentioned I was hoping to release mínt sooner than later. Well, here it is!…
Ludumdare 33 is this coming weekend - Here's what you need to know! Join the LD…
A dev log filled with community antics! previous editions - #1 “assets” - #2 “…
Hi, for those of you who are not aware, I've recently released my next made-with…
A Postportem Everyone's been talking lately about the impending death of Flash.…
I thought that I might take this gamejam game somewhere in the last few months,…
Update 1/8/2015: Added some tips on how to get going at the end of the post Upd…
What is hxbt? hxbt is a behavior tree library that I've been working on for a li…
This is just a quick post to mention something we're working on. You may have se…
Alright, so the Epic Game Jam is starting really soon, so I decided to create a…
I have always wanted to participate in a game jam. A short few days of cramming…
Abstract / TLDR; I have made a proof-of-concept which uses hscript together with…
Out of the fog, a slightly delayed dev log appears (from the lands of deliberati…
Hello Snõwkit! I am currently toying around with Luxe, and seem to have stumbled…
Hello there! I am learning how to code in Haxe and loving it so far! Wooo hooooo…
It's been fun, alpha-2.0 - it's been fun. Here's the original focus sheet. This…
I've recently created a new template for Luxe, based off the Snowkit template by…
If you participated during the LD 32, you probably read this post : “Ludumdare 3…
Hey folks, It's been a while! But I haven't given up on Snowkit / Luxe. Far fro…
It's time for Ludumdare! Last time we had some great stuff come of it, here's th…
Hello! So, I made a snõwkit project templates for Sublime Text. Prerequisites…
I've been posting couple of GIFs around the internet from my GrayScale game but…
I've been breaking everything further, continuing to finalize the underlying snõ…
Over the last few weeks I've been working on the basics of a platformer in polar…
EDIT (07.04.15): Updated to latest version of Haxe 3.2.0-rc2 and snõwkit I start…
I've been spending some time breaking everything finalizing the underlying snõw…
Some important Sublime fixes Sublime Text released an update today (Stable chann…
The time is upon us - another dev log! If you missed it before, snowkit dev log…
http://haxe.org/download/version/3.2.0/ You can get the latest version of Haxe n…
Hi everyone, I recently made this game (which you can play online) for a small g…
Sometimes, when there's lots to be done, and things are moving ahead nicely, the…
prototype Hello everyone! 1Dodger was my first playable prototype made with luxe…
If you have a desire to test your app on the Android emulator, you might want to…
Today marks the day I release my first luxe app for iOS, Baby Touch Tones! I hav…
First time, when I heard of snowkit, I fall in love to snow. It is nice, easy an…
livereload is a tool that automatically reloads a webpage when it detects change…
I've mentioned mint before now, in the 2015 intro, and on the community chat - b…
When working in haxe, I often iterate quickly in a "pure haxe" project before mi…
So for the past month-ish, me (@nico_m__) and @orbitantlers have been working on…
It's time to start off the second alpha focus sheet! This one is going to be nam…
It's 2015 \o/ SO, alpha-1.0+parrott has been finalized! It had a recap late las…
Hello there, first time using the Luxe engine, so far I'm really enjoying the fe…
I used Actuate for my first project on luxe and it worked, but I didn't like the…
Super glad to see people using luxe already for jamming, and some really cool re…
Time to wrap this up! Quite a lot slower than I had intended it to be (I have be…
Hello community! I'm working on particle-based liquid simulation. I fell in love…
I'm still tinkering with snowkit, thinking about using it for the ld48 game jam…
Hello everyone! I'm getting back at this little project to finish some features…
As many have reported, and something I have been investigating, the ( auto compl…
I am trying to implement a camera scroll where you click the mouse and "grab" th…
Hi there, I decided to use Parcel to load my resources, because I believe is the…
I started playing with snow/luxe and found that my key handling code was not wor…
A focus sheet allows all contributors and users to contribute to the growth of l…
I've been playing around with Luxe and I came across something relatively simple…
This is short and succint guide for ensuring you are ready to dig in. Resources…
I know this is early to ask, but does anyone have any information or leads on ho…
this focus sheet has come to and end! Read the recap here Here we go! The first…
Hello everyone! I have to bring some good new and here there are : effect bonus…
Hello everyone, I've been working on a gesture recoginzer for Luxe and here is i…
Hello snõwkit users and onlookers! A little overdue, I have been pretty busy and…
I've tried to use Sublime Text 3 with flow plugin by Sven and haxe plugin by cle…
This is an introductory post to the game The Westport Independent that is curre…
Hi everyone, it's time for a [SQUARE] update! I added bonuses, little orange squ…
Hi everyone. I started toying with Snowkit days ago and I fianlly came to do a g…
Since i'm really a vim guy, and i'm loving snowkit, i added support for flow on…
I've spent a few hours porting the basic bunnymark to luxe and I thought I'd sha…
I've been having an issue with my current HaxeFlixel/OpenFL project where a phon…
I have updated my starField tutorial with another quick example of using compone…
The star field, which you can see here, is my basic 'Hello World' test for a new…
Hey again, I'm new to the whole Haxe ecosystem, so I was wondering if there are…
It looks like there's a small bug in ColorHSL.fromColor(). This function takes a…
Hello all, I'm trying to generate and render a mesh with luxe. Cruising through…
Snowkit probably hit me on a not so convenient time as I'm still working on a ga…
I did not try the snowkit libraries yet, but i really like the idea and the conc…
Hi, first just want to say thanks for putting snowkit out there, this is a great…
I justed started playing around with luxe / snowkit yesterday and so far I'm rea…
I just took the first look at snowkit. Despite an alpha-state it looks mature an…
issue There was a silly oversight in the way the app name was handed to the proj…
FYI, trying a test on Linux with Neko installed in a non-standard location resul…